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July 19, 2005, at 10:02 PM by bjarne
Changed lines 1-44 from:
TEMPORARILY UNAVAILABLE
to:
!Windows that can break

I'm just going to set up a basic tut, later I will add images and such.

First make your wall where your window is going to go. Create and opening for your window, the size doesn't matter, as long as it looks realistic. Either do it by hand, or CSG subtract, doesn't matter.

Img:WindowsImage1.jpg

Find the texture, common/nodraw, and fill in the window hole with a brush with that texture.

Img:WindowsImage2.jpg

Now type window into the text box and hit enter to search for window textures. You'll see them in pairs of two (window4_frame, window4_broken), one is a window, the other is the same window broken. Apply the intact window texture to each face that is exposed, Ctrl+Shift+Click, then press Ctrl+F to fit it to the face.

Img:WindowsImage3.jpg

Now duplicate (Spacebar) that brush and move it away from the wall. Texture the two faces with the broken window, and Ctrl+F to fit it to face.

Img:WindowsImage4.jpg

Select the original window, right click and select func>window

Now select the broken window, and right click, then script>object.

Img:WindowsImage5.jpg

Select the func_window the select the script_object, starting with nothing selected. Next hit Ctrl+K to connect them. You should see a line connecting the func_window to the script_object.

Img:WindowsImage6.jpg

Move the script_object over the func_window so the are both lined up in the hole in the wall.

Tada! You can now compile and go in and break the window.

Several paramaters:

||border=1
||!Key||!Value||!Explanation||
||spawnflags||1||Keeps players from jumping through a broken window.||
||health||xxx||Sets the health of the window, I bielive 150 is default, or is it 100?||

Hopefully that helps you out!

-[[Profiles/blue60007]]
July 19, 2005, at 07:30 PM by reptilian_mapper
Changed lines 1-22 from:
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Staple Cigarette [[http://irishkahome.tangohunters.com/basic/cigarette.html Canonical Fag]]
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Rado Watch [[http://devrita.artshost.com/rado/watch.html Rado Observe]]
Fashion Gucci [[http://devrita.esmartbuyer.com/fashion/gucci.html Fashion Gucci]]
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Rite Help Pharmacy [[http://gerrytomhome.ds4a.com/rite/aid-pharmacy.html Rite Assist Pharmacy]]
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Oceania Cruises [[http://irishka.scripterz.org/oceania/cruises.html Oceania Cruises]]
Clearly this demonstration of feminine power had stirred the passions of more than the two participants
Author:
to:
TEMPORARILY UNAVAILABLE
July 19, 2005, at 12:53 PM by Now I star
Changed lines 1-44 from:
!Windows that can break

I'm just going to set up a basic tut, later I will add images and such.

First make your wall where your window is going to go. Create and opening for your window, the size doesn't matter, as long as it looks realistic. Either do it by hand, or CSG subtract, doesn't matter.

Img:WindowsImage1.jpg

Find the texture, common/nodraw, and fill in the window hole with a brush with that texture.

Img:WindowsImage2.jpg

Now type window into the text box and hit enter to search for window textures. You'll see them in pairs of two (window4_frame, window4_broken), one is a window, the other is the same window broken. Apply the intact window texture to each face that is exposed, Ctrl+Shift+Click, then press Ctrl+F to fit it to the face.

Img:WindowsImage3.jpg

Now duplicate (Spacebar) that brush and move it away from the wall. Texture the two faces with the broken window, and Ctrl+F to fit it to face.

Img:WindowsImage4.jpg

Select the original window, right click and select func>window

Now select the broken window, and right click, then script>object.

Img:WindowsImage5.jpg

Select the func_window the select the script_object, starting with nothing selected. Next hit Ctrl+K to connect them. You should see a line connecting the func_window to the script_object.

Img:WindowsImage6.jpg

Move the script_object over the func_window so the are both lined up in the hole in the wall.

Tada! You can now compile and go in and break the window.

Several paramaters:

||border=1
||!Key||!Value||!Explanation||
||spawnflags||1||Keeps players from jumping through a broken window.||
||health||xxx||Sets the health of the window, I bielive 150 is default, or is it 100?||

Hopefully that helps you out!

-[[Profiles/blue60007]]
to:
We were approaching a bridge, and old two lane thing of gray girders and rust Spybot 1 3 [[http://devrita.mvhosted.com/spybot/1-3.html Spybot 1 3]]
Chance Cruises [[http://irishka.scripterz.org/adventure-cruises.html Hazard Cruises]]
Exotic Pet [[http://irishka.mvhosted.com/exotic-pet.html Exotic Pet]]
Milwaukee Date [[http://devrita.siteburg.com/milwaukee/escort.html Milwaukee Escort]]
Niagra Falls Hotel [[http://gerrytom.e2uhosting.com/niagra-falls-hotel.html Niagra Falls Hotel]]
Dc Pharmacy Washington [[http://gerrytomhome.ds4a.com/dc/pharmacy-washington.html Dc Pharmacy Washington]]
Norco Medication [[http://irishahome.cyberfreehost.com/norco-medication.html Norco Medication]]
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Rado Watch [[http://devrita.artshost.com/rado/watch.html Rado Observe]]
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Canada Machine Voiture Ca [[http://devrita.fbhosting.com/canada-auto-voiture-ca.html Canada Auto Voiture Ca]]
Lorazepam Prescription [[http://gerrytom.siteburg.com/lorazepam-prescription.html Lorazepam Prescription]]
Rite Help Pharmacy [[http://gerrytomhome.ds4a.com/rite/aid-pharmacy.html Rite Assist Pharmacy]]
Coupon Marlboro [[http://irishka.multiservers.com/coupon-marlboro.html Coupon Marlboro]]
Oceania Cruises [[http://irishka.scripterz.org/oceania/cruises.html Oceania Cruises]]
Clearly this demonstration of feminine power had stirred the passions of more than the two participants
Author:
January 26, 2005, at 07:28 PM by bjarne
Changed lines 1-2 from:
-=Windows that can break=-
to:
!Windows that can break
Deleted line 4:
Changed lines 7-8 from:
[[picture file=img/wiki_up//Image1.jpg]]
to:
Img:WindowsImage1.jpg
Changed lines 11-16 from:
[[picture file=img/wiki_up//Image2.jpg]]

Now type window into the text box and hit enter to search for window textures. You\'ll see them in pairs of two (window4_frame, window4_broken), one is a window, the other is the same window broken. Apply the intact window texture to each face that is exposed, Ctrl+Shift+Click, then press Ctrl+F to fit it to the face.

[[picture file=img/wiki_up//Image3.jpg]]
to:
Img:WindowsImage2.jpg

Now type window into the text box and hit enter to search for window textures. You'll see them in pairs of two (window4_frame, window4_broken), one is a window, the other is the same window broken. Apply the intact window texture to each face that is exposed, Ctrl+Shift+Click, then press Ctrl+F to fit it to the face.

Img:WindowsImage3.jpg
Changed lines 19-20 from:
[[picture file=img/wiki_up//Image4.jpg]]
to:
Img:WindowsImage4.jpg
Changed lines 25-26 from:
[[picture file=img/wiki_up//Image5.jpg]]
to:
Img:WindowsImage5.jpg
Changed lines 29-30 from:
[[picture file=img/wiki_up//Image6.jpg]]
to:
Img:WindowsImage6.jpg
Deleted lines 34-35:

Changed lines 37-40 from:
spawnflags/1 Keeps players from jumping through a broken window.
health/xxx Sets the health of the window, I bielive 150 is default, or is it 100?

to:
||border=1
||!Key||!Value||!Explanation||
||spawnflags||1||Keeps players from jumping through a broken window.||
||health||xxx||Sets the health of the window, I bielive 150 is default, or is it 100?||
Changed line 44 from:
-[[blue60007|blue60007]]
to:
-[[Profiles/blue60007]]
January 26, 2005, at 01:21 PM by blue60007
Added lines 1-46:
-=Windows that can break=-

I'm just going to set up a basic tut, later I will add images and such.


First make your wall where your window is going to go. Create and opening for your window, the size doesn't matter, as long as it looks realistic. Either do it by hand, or CSG subtract, doesn't matter.

[[picture file=img/wiki_up//Image1.jpg]]

Find the texture, common/nodraw, and fill in the window hole with a brush with that texture.

[[picture file=img/wiki_up//Image2.jpg]]

Now type window into the text box and hit enter to search for window textures. You\'ll see them in pairs of two (window4_frame, window4_broken), one is a window, the other is the same window broken. Apply the intact window texture to each face that is exposed, Ctrl+Shift+Click, then press Ctrl+F to fit it to the face.

[[picture file=img/wiki_up//Image3.jpg]]

Now duplicate (Spacebar) that brush and move it away from the wall. Texture the two faces with the broken window, and Ctrl+F to fit it to face.

[[picture file=img/wiki_up//Image4.jpg]]

Select the original window, right click and select func>window

Now select the broken window, and right click, then script>object.

[[picture file=img/wiki_up//Image5.jpg]]

Select the func_window the select the script_object, starting with nothing selected. Next hit Ctrl+K to connect them. You should see a line connecting the func_window to the script_object.

[[picture file=img/wiki_up//Image6.jpg]]

Move the script_object over the func_window so the are both lined up in the hole in the wall.

Tada! You can now compile and go in and break the window.



Several paramaters:

spawnflags/1 Keeps players from jumping through a broken window.
health/xxx Sets the health of the window, I bielive 150 is default, or is it 100?


Hopefully that helps you out!

-[[blue60007|blue60007]]

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